﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RilattackLibrary
{
	/// <summary>
	/// Singleton that would assure that controlled player is current player
	/// </summary>
    public class ControlablePlayer : Player
    {
        private static ControlablePlayer _instance { get; set; }

        public static ControlablePlayer Instance
        {
            get
            {
                if (_instance == null)
                {
                    _instance = new ControlablePlayer();
                }
                return _instance;
            }

            set
            {
            } 
        }
    }
}